swan lake stage 10
Complete Walkthrough
Welcome to Dress up! Time Princess Swan Lake stage 1-10 walkthrough. In this guide, we are over halfway through the story, and by now, we’ve met all the characters in it. In this guide, we will go through this stage 1-10 and all choices and branching paths it offers, all of which you can find below.
We will also present our outfit combination, although it is as per usual in our current capability. Since we need to get through every stage with the perfect score, we may need to replay it, but we will show some of our outfit suggestions.
In the previous stage 1-9, the story reached a breaking point. Finally, the Own Sorcerer was revealed to us. If you followed through so far, he has ruined the banquet and Signy’s coming-of-age ceremony by impersonating Aldous and then revealing that he is in fact Audwin, but not before Signy promised to marry him. To back up his threats, Audwin, the Own Sorcerer, also displayed some of his powers when he debilitated all other prices and cursed Aldous with a new curse, one that now prevents him to ever touch Signy.
Now, in the aftermath of the event, Signy and Aldous have talked and Signy insisted on seeking out Audwin and bringing the fight back to him, instead of cowering and waiting for him to strike again. She has promised to marry him and so far, she the sorcerer expects her to keep her end of the bargain.
The worst of it is that she bargained her hand in marriage just so that Audwin wouldn’t take Aldous away with him. However, together, they seem to have formed a plan. Since the Owl Sorcerer is weakened after using his powers, they’ve decided to take the time window presented now and strike before he can recover.
Audwin sends his crow spies daily to Signy’s castle, and her plan is to follow one such crow when it gets back to report to him. She insisted on going alone, but Aldous did not agree. There were choices as to what reason we give Aldous not to come with us, but the end result is that Signy is going alone. Now, in this Stage 1-10 in Swan Lake, we take the fight to the Owl Sorcerer.
Swan Lake Stage 1-10 requires Warm and Gentle clothing tags. The stage requirements are to reach Goodwill Lv. 4 with Audwin, which you can achieve with One-Tap Interactions and by gifting him Décor and Mysterious gifts. The most common such gift is the Golden Apple, crafted by combining Fruit and Metal, but the highest Goodwill gain comes from Glazed Cleanser (90) and it is obtained by combining Glass and Spices, although the mats are somewhat scarce.
The stage also requires crafting the Mesmerizing Winter dress. The recipe is obtained by having a perfect score in Swan Lake stage 1-9 and hints on how to do that we covered in our guide for that stage. However, hints also suggest you should have Warm Fingertips gloves and Winter Dancer shoes, both of which we crafted for this opportunity. Recipes are found randomly at the Parven’s Shop, which crafting them doesn’t take too many resources and fuss.
The Winter Dancer shoes are a good addition for this stage because rarely any other clothing item for that slot awards both Warm and Gentle. The recipe is easy to come by if you follow the shop’s rotation regularly, which is also not too hard to craft. The shoes come at 3 stars when crafted and award 303 in both Warm and Gentle. Now, let’s start the stage and see where our story takes us next.
The story starts at a rather exciting point. It would appear that Signy is brewing a poison of some kind, according to the instructions Honore, a noble and her childhood friend, gave her. Signy checks the liquid by dumping a piece of cloth in it, only for it to corrode moments later, causing Signy herself to shiver a bit from sheer dread.
It would appear that Honore has indeed visited the princess just earlier today and spoke to her. They had a lengthy conversation about his adventures, where he’s been all these years. Among the interesting trivia, Honore told her about two ordinary flowers that usually have medical properties. However, when ground together, they form a lethal poison.
Signy obtained the two flowers from the court’s physician and has created the poison Honore told her about. She coated a dagger in it, intended for Audwin, the Owl Sorcerer, presumably. We obtain the item at this point in the story.
Signy also used subterfuge on Aldous and gave him a juice that made him sleepy some time ago. Since he would never have allowed her to go without him, and he can’t really help her, Signy had to resort to these tactics. She told Ms. Roslin to take care of Father and she intends ongoing under the cover of darkness.
Signy is determined to go after the Owl Sorcerer by herself. As heir to the throne, she feels it is her duty to protect her kingdom, after all. To prepare more, she has coated her windowsill in a green fluorescent powder, as she discussed with Aldous, with the hopes that when Audwin’s raven spy comes along, the bird will step into the color and then lead her to the man himself. Soon after, Signy does indeed hear two sharp caws from her windowsill. Audwin’s spy is back.
While she notices the bird, Signy is thinking how even his “pet” is as loathsome as he is. However, Signy pretends not to notice it and instead ignores it and goes on with her usual activities in the room. The crow quickly flies away, presumably because nothing important is happening. Signy inspects the windowsill and finds that most of the powder is gone.
As she looks through the window in the direction after the bird, she sees specks of green glow under the night sky. It appears her and Aldous’s idea is working. The crow is dispersing the powder as it flies and it is visible on the ground, leading in the direction it flew away. If Signy were to simply follow the crow, she would be discovered for sure. This way, she can let it fly a bit and just follow the glowing trail. She intends on leaving immediately.
Before Signy begins her pursuit, she must change her clothes, and we now need to compose the right outfit. Swan Lake stage 1-10 tips indicate that we need Warm and Gentle clothes, with the mandatory Mesmerizing Winter dress, of course.
After adjusting our filters, we go on to choose the best items we have. As always, it is best to go with the ones labeled with the Swan Lake tag, but not as a firm rule. Sometimes just picking the highest value in whichever clothing trait you need is the way to go. We will use all the suggested items we crafted for this stage, which are the Warm Fingertips gloves and Winter Dancer shoes, besides the mandatory dress.
For the hat in our head slot, we use Palace Beauty. It is currently at 4 stars and its benefits with 297 to Gentle stat for this stage’s requirements. The item is obtained randomly from a magical gift but it doesn’t belong to any particular story set so it is versatile and very useful.
We go for the Lady’s Power hair, which we have at a solid 4-star rank. The item is currently at 4 stars and it will contribute 450 to Gentle for our current needs. It is obtained after logging in for 24 days in Dress up! Time Princess, so all regular players have it.
Our trusted Warm Sunlight-Pink shades are our current best choice for the glasses, as we have no other that contribute to any of the asked stats. These are at a high 5-star rank and will give us 482 in the Gentle stat. Everyone who played the game at least for 2 days has these as they are awarded after logging in for 2 days.
For the dress, we use the mandatory MesmerizingWinter. The recipe is obtained from finishing Swan Lake stage 1-9 with the perfect score and you can read more on that if you need it in our walkthrough for that. Once completed, this dress comes at 4 stars and gives us 728 in both Warm and Gentle stats.
We will also use the recommended Winter Dancer shoes for our feet slot. We also crafted these especially for this stage 1-10 of Swan Lake, as per stage recommendations. You can find the blueprint on the Parven’s Shop randomly, just follow up on the cooldown offer rotation. Once completed, these come at a 3-star rank and give us 303 in both Warm and Gentle.
For the accessories, we start with the neck and we use the Trendy Rococo collar we got as a random drop from a Magical Gift. The item is a part of the Queen Marie storyline but does not have that tag and it is usable in many other sets as well. This one we have maxed out at 6 stars and it contributes to our current outfit with 660 in Gentle stat.
Also coming from the Queen Marie storyline are our Spring Gifts earrings. These are not the best item for this slot currently, but we have nothing better. The blueprint for these is obtained by reaching Goodwill Lv. 2 with Louis XVI. We have them at 3 stars and they give us 236 in Warm.
For the gloves, we will use the recommended Warm Fingertips with the Swan Lake storyline tag. The recipe for these is awarded randomly through encounters with Ms. Roslin. Once you make these, they will come at a low 2-star rank but will award 214 in both Warm and Gentle.
As far as rings go, we don’t have any items from this storyline suitable for our current needs, so we will use Dionysus Sleeps from Helen of Sparta story. We got them at a high 4-star rank and they will increase Warm by 302. Dionysus Sleeps gloves are randomly obtained from balloons.
For our last accessory, we shall use the Yummy Picnic-Pink basket that we have at a high 5-star rank. This item is awarded after logging in for 30 days in-game and they will provide us with an additional 577 in Gentle stat.
We will use a cat with the best possible stat count, which is currently this one with 2 stars and only 162 to Warm, but never the less important.
Lastly, we will use the Ebony Violin relic. We have its special skill Dream Fantasia at Lv. 2. It adds 3.9% to all items with the Gentle and Grand tag, and we have its overall level at 15. Now that we’ve assembled our best value clothes for this task, let’s see how we did…
We scored a Perfect result with 5115 in total value, 293 coming from the relic, and the highest value coming from the Mesmerising Winter dress itself. Now that she is ready, Signy is sneaking out of the palace in pursuit of the crow tracks. This time, Ms. Roslin is helping her, of all people…
Before she would go on her task, Signy also requested that the Chief Minister issues a decree, forbidding anyone to be outside of the palace during night time, due to the current danger facing her kingdom. This is because she now feels responsible for everyone in the castle as their queen, but it also benefits Signy because there is no one outside and she can sneak out easily, or so she thought. One person is always there…
It is the faithful castle guard, the watchful protector of the castle. Signy has snuck away past him before but she is startled now because she did not expect him there. As he startles her, the guard apologizes. Signy tells him it’s fine as the guard explains that the castle guards are obviously not included in the minister’s curfew decree.
Signy starts small talk to soften the guard up a bit no doubt. He denies that his duties are a burden for even the slightest and is extra vigilant now that the kingdom is in danger. He is determined and resolved and shows no fear of the dangers facing them currently. Signy quietly admires it a bit, as it is a reminder of the qualities she must now embody as well as the future Queen.
After complimenting him, the guard cheers up a bit. He says he’s just doing his job and, now that they mentioned it, he is curious about what Signy is doing out in the middle of the night. Signy did not prepare an excuse in advance, so she struggles to explain herself…
Despite Signy’s clumsy excuse, the guard has no choice but to obey. He is her subject after all and Signy is their future Queen or the present Queen for all needs and purposes. The guards elts her out this time with a warning to be careful. Signy thanks him and gets in her way.
Signy now hurries after the fluorescent trace the crow left, she can’t afford any more delays. Pretty soon, she finds herself by the lake, as she notices it is strangely getting colder and colder. She soon starts to shiver uncontrollably as there is some definite supernatural source to the cold. She steels her heart and reminds herself that the entire kingdom depends on her mission.
As she finds motivation to go on and quell the fear that started wrapping its icy fingers around her heart the same way the unnatural cold has engulfed her body, she notices that the forest is completely different at night. She hears strange noises and there might even be someone lurking near. She turns back and…
There is someone there when she turns. Not thinking about who or what it is, Signy bolts without a second glance. As she runs she hears strange grunts and howls behind her. She dares not to look behind for the fear of seeing the monsters might be better off avoided. She runs and runs and is soon tired… But, as she stops, everything falls silent again.
In her escape, Signy has strayed not only from the fluorescent trace she was following but from the familiar part of the forest altogether. She is lost. At this moment, she hears a bell in the distance, presuming it probably signals midnight. Luckily, she finds the crow’s tracks, but just as she does, they end…
The tracks look as if they grow bigger. Signy tries to calm herself down as she makes a better effort of determining her location. She finds a path with a fork, and she can’t tell which way to go. This is where we arrive at a decision point in this Swan Lake stage 1-10. Our walkthrough will include both choices, so find them below.
LeftThe choice to go Left (The wrong choice)
We choose left first and Signy takes that path quickly, for fear of lingering in this ominous place. The path gets narrower and the soil she walks on is becoming softer. At that moment, Signy turns around to look behind her…
She is now in a very dense part of the forest, with only tall trees. It is pitch black as no moonlight can break through and as Signy tries to figure out which way she’s going, her thoughts start to get fuzzy. She begins to pass out and in her last moments of consciousness, she remembers an ancient myth, or rather a phenomenon that occurs during the nights of a new moon…
It seems that this was a wrong path indeed and in this choice Signy meets her end in the dark abyss of the enchanted forest.
Back to Previous Choice
The choice to go Right (The right choice)
We now play the Swan Lake stage 1-10 again to take the right path. The left one led to Signy’s death and this one is the right one to take, although it will cost us the extra stamina to replay the stage and to make the choice.
When we choose to go right, Signy suddenly has a moment of epiphany. It is a flashback in fact, of the time when she was in the forest with Snowy, back long before she knew he was a cursed prince. There was a situation where she was lost and she was talking to Snowy, but actually to herself, complaining about always picking the wrong way to go when she reaches a fork.
When Signy was faced with a similar situation back then, she was with Snowy and she asked for the swan to help her make the right choice. Not knowing just how right she was to ask him, Snowy flapped his wings and pointed in this right direction. This is how Snowy remembers that this is the right choice and we go right at this fork.
Back from her flashback, Signy takes the direction she remembered Snowy picked for her that day. The path starts getting wider and she arrives at a hidden clearing pretty soon. Behind walls of vines and branches, Signy makes out the outlines of a tall tower. She must be on the right path and she heads on there immediately.
Signy infiltrates the tower with ease, as it is not at all guarded. She notices the peculiar darkness inside the tower, with the stifling interior, as she tiptoes carefully not to make any sound. She has a feeling she is in enemy territory now. She climbs upwards and at the top…
Upon reaching the top, Signy finds a bed and a person lying in it. She is now literally holding her breath as she sneaks closer to see who it is. When she can finally see, it is the sorcerer. He looks sick. His face is pale and his body is covered with black feathers. His breeding is weak, almost quieter than Signy’s currently, and she can only make out half of his face as the other half is covered with a hood.
Signy now notices that it didn’t actually take much sorcery to make Audwin look like Aldous for they truly are very much alike anyway. But, a voice interrupts her thoughts. The sorcerer Audwin knows she’s here…
Audwin calls Signy his bride-to-be as he interrupts her skulking. Signy is even more startled than she was when she saw those green eyes. Audwin now opens his eyes, still lying in his bed, and looks at her with a half-smile on his face, the visible part that is.
Signy is baffled and silent, while Audwin notices that she looks even more surprised as he is. Signy asks if he knew she was coming and, oddly, he replies that he didn’t. He explains that he and Signy are still not close enough so that they can read each other’s minds.
Audwin sure sounds confident that the marriage is happening and that Signy will be forced to keep to her word. He even mocks her…
He obviously knows why she is here, but pretends not to faintly. Signy drops all pretenses and says that it is not true at all. Audwin then proceeds to state the obvious, she is here to kill him. He asks Signy if it is true and, before she can answer, he says that she is so naïve it’s adorable to him.
Signy threatens him good but all she gets from the sorcerer is laughter. He cackles loudly, unsettling his unflinching attitude at all. She tells her, calling her his bride-to-be again, that she and that worthless Aldous are no match for him.
Audwin explains his ace in the sleeve. He is not afraid of her, even if she is here to kill him while he can’t move because he knows she wants to save Aldous and she can’t do that without him, as he explains. If he is dead, Audwin says, then the curse can never be lifted. Signy breaks into anger…
As Signy states that Audwin has no reason to harass her and Aldous like this, he interrupts her with “never did anything, you say… Even if that’s the case, ants like you are meant to be crushed. I’ll make everyone bow down before me” As Audwin states his bitter attitude, he tells Signy that he is the only one deserving to be happy.
Signy is intent on proving Audwin the error of his ways saying that if he tries to make things go his way by force, he will only make everything and every one his enemy. Audwin quickly retorts that with his powers at hand, he has nothing and no one to fear. Speaking of enemies…
It seems as if he is even daring Signy to try and do what she came here to do. Audwin actually asks her if she doesn’t agree that this is the perfect chance to kill him. He asks her to go on and do it. It will free her. As he finishes, he starts cocking maniacally again. Signy reaches for the poisoned dagger in her clothes…
This is where the Swan Lake stage 1-10 ends, on a cliffhanger. In the next stage 1-11 we shall see if Signy will have what it takes to use the dagger and end the evil sorcerer, who is doing nothing but laughing and mocking her attempts to reason with him.
Back to Previous Choice