Hello everyone and welcome to the walkthrough for the tenth chapter “Prison Break” of the Case Hunter, puzzle game. On this page, you can find the solution for cases 56-63. 

Chapter 10: Prison Break

In this chapter, the police officer came back, seeking our help, but he didn’t want to reveal the exact problem. However, he did promise that our character will be paid very well. 

CASE 56 “Catch Me If You Can”

In this case, our task is to catch the thief who broke into the police station. Well, that’s strange the thieves usually try to stay away from the police station…

First, tap on the police officer to start the interaction.

Well, it seems that the thief stole his safe (he probably meant that someone stole everything from his safe). Tap on the broken safe to take a closer look at it.

We can see that the safe is empty, except for a gold tooth that the thief left behind. So, tap on the golden tooth to pick it up.

Tap on the skull on your left to take a closer look at it.

We can see that someone wrote “RUN” on the skull. Also, one tooth is missing from its jaw. Tap on the skull again to start the interaction.

First, drag the golden tooth from the inventory and place it inside the empty slot.

First, drag the golden tooth from the inventory and place it inside the empty slot.

Step 2

Drag the second tooth from the top row and move it to the third slot.

Step 3

Drag the second tooth from the top row and move it to the fifth slot (the golden tooth).

Step 4

Drag the first tooth from the top row and move it to the second slot (the golden tooth).

Step 5

Drag the first tooth from the bottom row and move it to the sixth slot.

Step 6

Drag the first tooth from the top row and move it to the third slot.

Step 7

Drag the third tooth from the top row and move it to the fifth slot.

Step 8

Drag the third tooth from the top row and move it to the fourth slot.

Step 9

Finally, drag the fourth tooth from the bottom row and move it to the fifth slot.

Well, after we arranged the teeth so that they form the word “RUN” the skull will open, revealing a videotape that was hidden behind it. Tap on the videotape to pick it up.

Ok, now let’s play the videotape. Tap on the TV to take a closer look at it.

Drag the videotape from the inventory and insert it into the slot on the TV.

You will see a flashing image of a clown, and then switch on the TV will begin to rotate. Wait until the red marking on the switch lines up with the red dot, and then tap on the switch. The image of a clown that is pointing at the pile of money in the open safe will show up, and our character will conclude that the clown broke into the safe and stole the money.

Tap on the door to go outside (you can also tap on the map, located in the top right corner of the screen). After that, tap on the icon of the circus.

Tap on the door to go inside the tent.

Here we can see that the clown is tied to the target, and the monkey is throwing daggers at him. Tap on the monkey to take a closer look (he will throw a dagger every 4-5 seconds so use this window to approach it)

Tap on the monkey, and our character will turn it toward the window.

Well, the monkey threw a dagger through the window, so let’s go outside.

The dagger burst the balloon revealing a key that was hidden inside it. Tap on the key to pick it up.

Ok, let’s go back inside the tent.

Tap on the clown to take a closer look at him.

Drag the key from the inventory and use it to release the clown.

After we released the clown, the police officer walked into the tenet and arrested him, and with that, we solved our fifty-sixth case.

CASE 57 “Prison Break”

In this case, our task is to catch the clown who managed to break out of jail.

First, tap on the police officer to start the interaction.

Ok, now let’s check the bed.

Tap on the screwdriver to pick it up.

Drag the screwdriver from your inventory and use it to detach the ladder.

Tap on the ladder to pick it up.

Tap on the sink to take a closer look at it.

Tap to turn on the hot water.

After we turned on the hot water, the number “2631” appeared in the mirror. Memorize these numbers because we will need them to open a small safe. Tap on the safe, located on the table to take a closer look at it.

Tap on the safe to start the interaction and enter the code “2631” that we just discovered.

After entering the correct code, the safe will automatically open, and we can see a flashlight inside it. Tap on the flashlight to pick it up.

Ok, now let’s check out the vent.

First, drag the ladder from the inventory and place it against the wall.

Our character will automatically climb up the ladder, and we can see that only one screw is holding the ventilation hatch in place. So, drag the screwdriver from the inventory and remove the ventilation hatch.

Tap on the vent to go to the next room.

Ok, in this room we have several important items. There are three cards, a cannonball, and a door to the next area. We will need to gather all these items and clear the path to the next area in order to solve this case. 

By stepping on the three fields marked with arrows, we can rotate the bars that are blocking our way to the important objects.

Let’s begin.

Step 1

Tap on the arrows in the middle of the room to rotate the bars.

Step 2

We cleared the way to the arrows in the lower right corner of the room. Tap TWICE on the arrows in the lower right corner of the room to rotate the bars.

Step 3

We have now cleared the way to the arrows in the upper part of the room. Tap TWICE on the arrows in the upper part of the room to rotate the bars.

Step 4

Ok, now let’s tap once on the arrows in the lower right corner of the room.

Step 5

Almost done. Let’s go back and tap TWICE on the arrows in the middle of the room.

With that, we cleared the way to all important objects on the map. Tap on the three cards and the bomb to pick them up.

Finally, tap on the door to go to the next room.

Tap on the red box to take a closer look at it.

We can see that there are three symbols on the box diamonds, hearts, and clubs. By looking at our cards we can see that we have seven diamonds, two of hearts, and 5 of clubs. So, if we replace the symbols with numbers, we would have “725”. Memorize this number and tap on the red box again to start the interaction.

Enter the code “725”.

After entering the code, we opened the box and found a match inside it. Tap on the match to pick it up.

Ok, now let’s shoot down that clown. Tap on the cannon to start the interaction.

Drag the cannonball from the inventory and load it into the cannon.

Drag the match from the inventory and use it to light the fuse.

Our character was able to hit the balloon with the cannonball and knocked out the clown. With that, we finished our fifty-seventh case. 

CASE 58 “Kidnapping”

In this case, our task is to choose the correct dialog option and solve the case.

Tap on “No. What happened?”

Tap on the first option “What did you say?”

Tap on “Ridiculous. Why would I do that?”

Tap on the first option “Is there surveillance footage from that area?”

Tap on the second option “I don’t have his weight.”

Tap on “I couldn’t carry two kids with my size.”

Tap on the first option “Let me see.”

Tap on the first option “This outfit looks familiar.”

Tap on “Isn’t it the jacket the security dude lent me last week?”

Tap on “Perhaps the security kidnapped the children.”

Our character was able to find the children and clear his name, and with that, we solved our fifty-eighth case.

CASE 59 “Tracking suspects”

In this case, our task is to find a missing person.

First, let’s go inside the police station.

There is something below the TV. Tap on it to take a closer look.

Tap on the shovel to pick it up.

Ok, let’s go back to the front yard.

Tap on the patch of freshly dug earth to take a closer look at it.

Drag the shovel to dig up the metal box. You will have to do this three times.

Tap on the box to start the interaction. We should rotate the inner circle, and assemble the triangle in order to unlock the box.

Inside the box, you will see a coin and a battery. Tap on both items to pick them up.

Ok, now let’s go back inside.

Tap on the picture to take a closer look at it.

Slide the picture to the left and you will discover a red button that was hidden behind it.

Tap on the button and the cabinet will slide to the left revealing a door that was hidden behind it.

Tap on the door to go to the secret room.

It is very dark in this room. Let’s tap on the fuse box on our right to take a closer look at it.

Ok, we should pair up the symbols on each side. Let’s begin

First, we will connect the “lightning” symbol on the left with the “light bulb” on the right.

Second, we will connect the “fishbone” symbol on the left with the cat on the right.

Finally, we will connect the two remaining symbols.

Drag the battery from your inventory and place it into the upper slot to turn on the power.

Ok, now let’s go back to the previous room.

Tap on the symbol on the desk to take a closer look at it.

Drag the coin from the inventory and inserted it into the slot.

Ok, now one of the cat’s eyes is glowing. Tap twice on the triangle to rotate it (the arrow on the cat’s forehead should point at the green triangle)

Let’s go back to the secret room.

Well, it looks like we rotated the floor with the “cat” mechanism since we are now inside a different room. Tap on the safe to take a closer look at it.

Tap on the safe to open it, and then tap on the coin to pick it up.

Ok, let’s go back.

Tap again on the symbol of a cat.

Drag the coin from the inventory and insert it into the slot.

Ok, now both eyes are glowing. Tap twice on the triangle to rotate it (the arrow on the cat’s forehead should point at the red triangle)

Well, we probably rotated the floor again, so let’s go back to the secret room.

Tap on the coffin to examine it, and tap once more to open it.

Well, we found the missing person, but the police officer thinks that our character committed the murder, which is very bad… On the plus side, with that, we solved our fifty-ninth case.

CASE 60 “Inception”

In this case, our character is stuck in his dream, and we have to find a way to wake him up.

First, tap on the glass to take a closer look at it.

Tap on the glass to move it aside.

Tap on the piece of paper to pick it up.

Tap on the cabinet to take a closer look at it.

Tap on the drawer to open it. Tap on the piece of paper and the other item to pick them up.

Ok, now let’s check out the other room. Tap on the door.

Tap on the sign on your right to take a closer look at it.

Here we can see that the two keys should appear at eight o’clock and nine o’clock. It’s currently six o’clock. Ok, let’s tap on the door on our left.

Well, the time is now seven o’clock. Let’s tap on the door on our left once more.

It’s now eight o’clock, and it seems that the key has appeared above the bench. Tap on it to take a closer look.

Tap on the key to pick it up.

Let’s go back to the first room. Tap on the door.

Tap on the safe to take a closer look at it.

Drag the key from the inventory and use it to unlock the safe.

The safe door will open automatically, so tap on the piece of paper to pick it up.

Ok, we now have three notes with arrows, and we have assembled them into a single note, by placing them into the correct slots.

Two arrows that are pointing left should be placed into the middle and the left slot, while an arrow that is pointing to the right should be placed into the right slot.

Ok, now let’s go back to the other room.

It’s six o’clock again. To get to nine o’clock we have to go twice through the door on the left, and once through the door on the right (in the same direction as the arrows on the note).

So, tap twice on the door on the left, and then once on the door on your right.

Great. It’s now nine o’clock and another key has appeared. Tap on the key to take a closer look, and then tap again to pick it up.

Tap on the locked door on your right to take a closer look at it.

Drag the key from the inventory and use it to unlock the door. After that, tap on the door to proceed to the next room.

Tap on the black plate to take a closer look at it.

Drag the black item from your inventory and spin it on the black plate.

With that, our character woke up, and we solved our sixtieth case.

CASE 61 “Meal”

In this case, our task is to choose the correct dialog option and solve the case.

Tap on “Who’s crying?”

Tap on “What happened?”

Tap on the second option “Who told you that?”

Tap on the first option “I think you’re right.”

Tap on “It wasn’t your fault.”

Tap on the first option “What are your ideas?”

Tap on the second option “That’s not a good idea.”

Tap on “Giving him another meal before he dies…”

Tap on “That doesn’t sound like justice to me.”

Tap on the first option “Perfect your cooking.”

Tap on “Let him live out his days in regret for not tasting your good food.”

And, with that, we solved our sixty-first case.

CASE 62 “Prison on Fire”

In this case, our task is to find the evidence that links police sergeant to the criminal world.

Tap on the bed to take a closer look at it.

Tap on the clown several times to undress it, and you will find an improvised lockpick.

Tap on the door to take a closer look at it.

Drag the lockpick from the inventory and use it to unlock the door. After that, tap on the door to go to the next room.

The policeman is patrolling in this room, so we should quickly tap on the door on our left to get into the office before he turns around and sees us.

Tap on the baseball bat to take a closer look at it, then tap again to pick it up.

Tap on the cat to take a closer look at it, then tap again to pick it up.

Ok, let’s go back to the previous room.

Tap on the cat’s house to take a closer look at it.

Quickly drag the cat from the inventory and place it inside, before the patrolling policeman sees you.

As soon as he turns around to take a look at the cat, drag the baseball bat from the inventory and use it to smack him on the head, and knock him out.

The policeman is unconscious, so tap on the key on his belt to pick it up.

Ok, let’s go back to the office.

Let’s take a look at the cabinet where we found a baseball bat.

Drag the key from the inventory and use it to unlock the drawer.

Tap on the box inside the drawer to take a closer look at it. Here, we should connect the photos in the same order as they are connected on the board. On the board, the connection between the images is marked with numbers 1, 2, 3, and 4. So, let’s start. 

First, tap on the dinosaur, and then on the mermaid (because this connection is marked with number 1 on the board)

Next tap on the mask on the left – because the connection between the mermaid and the mask is marked with the number 2 on the board.

Next, tap on the dinosaur again, because the connection between the mask and the dinosaur is marked with the number 3 on the board.

Finally, tap on the monkey, because the connection between the dinosaur and the monkey is marked with the number 4 on the board.

After connecting the photos, the box will automatically open. We can see the police sergeant’s file, and the number “2021” written on it. Memorize this number, and then tap on the file to pick it up.

Ok, now tap on the monitor to take a closer look at it.

Tap on the monitor again to start the interaction, and enter the password that we discovered on the sergeant’s file – it was “2021”.

Tap on the folder to open it.

Well, here we can see that the police sergeant has a few photos of the criminals. Tap on the left/right arrows if you want to take a look at all photos. Or just tap on the button below to download all photos, and prepare the evidence against the police sergeant.

Ok, we should now mail this evidence, so tap on the front door to go back to the previous room.

Well, it seems that the entire police station has been alerted after they found an unconscious officer, so we will have to create some kind of a diversion. Tap on the door to go back inside.

Tap on the alarm to take a closer look at it.

Drag the baseball bat from the inventory and use it to activate the alarm.

Ok, I think we managed to distract the police officers. Tap on the door again.

Tap on the mailbox to take a closer look at it.

Drag the photos from the inventory and put them into the mailbox.

Well, we managed to find the evidence that proves the police sergeant has been working with the criminals. So, I guess our character want be charged with murder because obviously, the police sergeant set him up. And with that, we finished our sixty-second case.

CASE 63 “The Sherck Redemption”

In this case, we should help the clown escape from prison, by getting to the roof and boarding the hot air balloon.

First, tap on the bed to take a closer look at it.

Tap on the button on the left.

After that, tap on the button on the right.

Now we will have one button on the left, and one button on the right. Tap on both buttons simultaneously. After that, a single button in the center will appear, so tap on it to solve this puzzle.

After solving the previous puzzle, the bed will slide away revealing the hole in the ground. Before we go in, let’s tap on the sink to take a closer look at it.

Tap on the faucet to pick it up.

Ok, now tap on the hole to go to the next area.

.Well, it seems that we flooded the tunnel, so the guards want to be able to follow our character. Tap on the door on your left to go to the next room.

Tap on the first laser beam to take a closer look at it.

You will see a button between the beams. Tap on the button to disable the first set of laser beams.

Ok, let’s check out the second set of laser beams.

A button will appear in the middle, but this time the laser beams are going up and down. Quickly tap on the button when the laser beams are out of the way.

Ok, let’s take a look at the final set of laser beams.

Wait for the laser beams to move away, and then tap on the button on your left.

After that, wait for the laser beams to move away, and then tap on the button on your right.

Tap on the electrical panel to take a closer look at it.

Tap on the panel to open it, then tap on the switch to turn off the power.

Ok, we permanently disabled the laser beams, so let’s go back to the previous room.

Tap on the locked door to take a closer look at it.

Drag the faucet from the inventory and use it to break the padlock.

Well, we almost made it. Tap on the hot air balloon to get inside.

Tap on the sandbags to get rid of the ballast, and the balloon will start to ascend.

Our character and the clown managed to escape from the prison, and with that, we solved our sixty-third case.